Weave Study -- Second Quarter 2018
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Joined: August 05, 2010
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Location: Bar Harbor, ME, USA

Weave Study -- Second Quarter 2018
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Posted on Thu Mar 29, 2018 10:23 am
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Weave Study Threads
Purpose:
Go more in depth to specific weaves as a community.
Add information to weaves, including:
    Tutorials
    AR limits
    Related Weaves
    Pattern Information


The next 3 month (April 1 to June 30) we will be/are/were studying:
Kirsti
Parallel Elf Berus
Definitely Not Beer

Additional Links:
Link to interest/discussion thread


while(!project.isFinished())
project.addRing();
// Maille Code V2.0 T7.1 R5.6 Eo.n Fper MFe.s Wsm Caws G0.8-1.6 I2.4-8.0 Pn Dcdejst Xw1 S07

Joined: January 24, 2016
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Location: Texas

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Posted on Sat Apr 14, 2018 7:18 am
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I've started experimenting with Kristi. I should be able to work up a tutorial soon. I might be able to add some details about AR as well.

Joined: January 24, 2016
Posts: 6
Submissions: 3
Location: Texas

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Posted on Thu Apr 19, 2018 4:35 am
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Kristi tutorial has been submitted to the queue!

It's my first tut on here, so please feel free to give me any critiques.

Joined: August 30, 2008
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Location: Burlington, ON, Canada

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Posted on Thu Apr 19, 2018 4:50 am || Last edited by Daemon_Lotos on Wed Apr 25, 2018 5:28 pm; edited 2 times in total
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Dreadkb wrote:
Kristi tutorial has been submitted to the queue!

It's my first tut on here, so please feel free to give me any critiques.


Tutorial approved: Kirsti Tutorial

My only critique, is make sure you double check the name of the weave before submitting Wink

Kirsti vs Kristi

GREAT first tut! Would love to have the same thoroughness in explanation, and simplicity of renders applied to some other weaves in the Library! Stick around Smile



Joined: January 24, 2016
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Location: Texas

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Posted on Thu Apr 19, 2018 5:54 pm
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Hehe, oops. I've submitted the edit to fix the typo. Thanks for the catch!

Edit: After making and experimenting with Kristi, it is a hybrid between Half Persian 3 in 1 and Three Quarters Persian 6 in 1. I know that this probably isn't news to anyone, but I wanted to have the information posted on here for reference.

Joined: August 30, 2008
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Submissions: 20
Location: Burlington, ON, Canada

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Posted on Fri Apr 20, 2018 1:59 pm
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Dreadkb wrote:
Hehe, oops. I've submitted the edit to fix the typo. Thanks for the catch!

Edit: After making and experimenting with Kristi, it is a hybrid between Half Persian 3 in 1 and Three Quarters Persian 6 in 1. I know that this probably isn't news to anyone, but I wanted to have the information posted on here for reference.


Haha.
I’d already fixed the name, you edited it back XD

It’s Kirsti - 100%



Joined: January 24, 2016
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Posted on Sat Apr 21, 2018 7:02 pm
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Final edit completed. I double checked everything, it is now Kirsti throughout the entire article.

Joined: January 24, 2016
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Posted on Mon Apr 23, 2018 6:49 am
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I have completed the renders for Parallel Elf Berus, but I'm having trouble figuring out how to describe it. It follows a TE-AE (through the eye - around the eye) pattern like other weaves in the Persian family.

All my attempts at Definitely Not Beer have lead me nowhere. Between no real description and a tiny, blurred picture at weird angles, I can't make heads or tails of this weave.

Joined: August 05, 2010
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Location: Bar Harbor, ME, USA

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Posted on Thu Apr 26, 2018 11:40 am
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After a brief search from the forums, this thread may assist with figuring out Definitely Not Beer. chao suggests that Persian Conduit uses it (multiple Definitely Not Beer connected to a Full Persian 6 in 1 chain).

The pictures in Persian Conduit are a bit clearer.
That being said, I'd place it closer to Lobster Tail with some of the rings going a different direction.


while(!project.isFinished())
project.addRing();
// Maille Code V2.0 T7.1 R5.6 Eo.n Fper MFe.s Wsm Caws G0.8-1.6 I2.4-8.0 Pn Dcdejst Xw1 S07

Joined: August 30, 2010
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Posted on Sat Apr 28, 2018 5:53 pm
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What it seems like, (DNB), is, a base structure not unlike box. (So lobstertail, I can see.)

On the same side, the four ring eye of each intersection have a TE ring, and a ring orbits that interaction.

The orbital, is connected ”left” of the TE, through the Two rings on the outside of the four ring eye.

(That’s My asessment?)

I’ll see If I can make it in AR 6.2 or 8.5, tonight.


Total Nerd: MScDS, Mailler, Gamer. Fluent in c++.

Joined: August 30, 2010
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Posted on Sat Apr 28, 2018 7:20 pm
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Dreadkb wrote:
I have completed the renders for Parallel Elf Berus, but I'm having trouble figuring out how to describe it. It follows a TE-AE (through the eye - around the eye) pattern like other weaves in the Persian family.

All my attempts at Definitely Not Beer have lead me nowhere. Between no real description and a tiny, blurred picture at weird angles, I can't make heads or tails of this weave.


(PEB)
A description, as in that it’s Two parallell 2-1 Chains, running through the central one, in a HP3-1 fashion, or as in the dren that is the ASE/TSE connections?


Total Nerd: MScDS, Mailler, Gamer. Fluent in c++.

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Posted on Sat Apr 28, 2018 8:49 pm
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Colour Coded image of a hastily thrown together Definitely Not Beer

Three different parts to the interaction.

2 Purple rings, like one grain in Box Chain.
1 green, for the other grain of Box.
1 Orange, for the orbital interaction.

Stack Purple rings, in the same fasion you would use any precises rings, such as rubber, for box chain.

Add a box chain wing (green), to one side, and one side only.

Add an orange ring to a Purple pair, and fold it down, so that it orbits the green ring next to it. The orbited green ring, should be the one through the eye, where the Purple rings the orange is connected to is the external pair.

If you need a different angle or more info, just write.

(AR 5.5)


Total Nerd: MScDS, Mailler, Gamer. Fluent in c++.

Joined: August 05, 2010
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Location: Bar Harbor, ME, USA

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Posted on Sat Jun 09, 2018 12:30 pm
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Much clearer sample for getting a view of the weave. If you haven't already, I'd recommend submitting it as a sample to the library.

As you noted in the other thread, the orange rings are not exclusively held in place by an orbital interaction (there is a purple ring that goes through it).


while(!project.isFinished())
project.addRing();
// Maille Code V2.0 T7.1 R5.6 Eo.n Fper MFe.s Wsm Caws G0.8-1.6 I2.4-8.0 Pn Dcdejst Xw1 S07

Joined: August 30, 2010
Posts: 512
Submissions: 12

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Posted on Sat Jun 09, 2018 1:48 pm
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TrenchCoatGuy wrote:
Much clearer sample for getting a view of the weave. If you haven't already, I'd recommend submitting it as a sample to the library.

As you noted in the other thread, the orange rings are not exclusively held in place by an orbital interaction (there is a purple ring that goes through it).


I have not submitted it yet, but Will, per your request.

You are right, that I did not add that fact. Thanks! (Btw, for clarity, it’s 2 Purple).


Total Nerd: MScDS, Mailler, Gamer. Fluent in c++.

Joined: April 30, 2018
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Posted on Sat Jun 09, 2018 3:45 pm
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TrenchCoatGuy wrote:
Much clearer sample for getting a view of the weave. If you haven't already, I'd recommend submitting it as a sample to the library.


Seconded. In fact, I think we should work towards having two images of each weave, at least for the more complicated weaves: one with color-coded rings as a study object ("SO"?), and at least one of the weave as a finished object ("FO"), as it would be displayed and/or sold. I really, really like your photo, Karpeth. It made it so much more clear in terms of what's going on in the weave.

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