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Dinwar

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Cynake

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 Posted on Sun Feb 07, 2010 5:27 pm Link to Post: Mostly pointless and subjective, I'd say. The biggest factor by far, is ringcount. And ringcount depends on scale. Time per inch means nothing. Rings per inch does. The useful metric is rings/hour. Some weaves go slower than others, but, generally, they're all within single digit percentage of each other, so there's not really a point in going weave-by-weave either. Size and material also play. When I'm weaving the smaller micro, when I get into my groove, I'm weaving 40 rings an hour. My comfortable max when I'm using more workable gauges, is around 100 rings per hour. Faster than that, my quality suffers, and it's not all that great to begin with. I'm slow. Most people would hover around 150-200 rings/hour, I've heard people climb as high as 300/hour when they're in their groove. Depends entirely on the person. In general, just setting a price per ring + materials is a pretty accurate measure of time. If you do 100 rings an hour, and want \$20/hour, you charge \$20 for a hundred ring project. The more useful metric, perhaps, to be combined with this.. is a rings/inch or rings/square inch calculator. However, that is weave and AR specific. I have plans in the works, in the back of my head anyway. CShake has already mathematically described a couple dozen weaves including AR. Currently that's set up to do a much tougher job.. automatically model, by formula, weaves. As in, you say "Euro, Euro 4, AR 3.5, 20 rows, 30 columns", and it spits out the image at full stretch. Extracting the math from these could very easily lend itself to having a calculator (a table wouldn't suffice, you'd need a live calculator) application that you could spit out "JPL, 20G, AR=3, 18 inches", and it says "562 rings". Would be trivial to use that result to figure out your wage (\$0.20/ring, 562 rings, you charge \$112.50 + materials). Or, that could also get thrown into a calculator app. I did one collect data on a thread over at TRL for what people sold items for, and then looked at the pictures, counted up all the rings, and determined how much they were making per ring. Was all over the map. Some people were making (based on some arbitrary speed I picked), \$2/hour, some \$200/hour, just by what they were charging per ring.
Dekker

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MaxumX

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losthelm

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 Posted on Sun Feb 07, 2010 9:56 pm Link to Post: Rember you also need to count duration. Some people can weave supper quick for 5 minites but a 6 hr day yealds different numbers. Working with harder metals can effect the duration as well. Stainless takes longer then aluminum. In 14 guage I can spend 8 hours working in aluminum but only 3 hrs working in stainless. Mostly because I have to take more breaks and my hands can only take so much abuse.
Dinwar

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 Posted on Tue Feb 09, 2010 3:10 am Link to Post: I've started timing myself. And the idea of keeping a written record is a good one--something I've never considered. I haven't previously because as I said, the time was spare time anyway. Not like I was planning on making money while watching Burn Notice--I just wanted to make a pretty pair of earrings for my sister's Christmas gift. The money thing is the game-changer, and I've started being a bit more aware of my time since then. And I knew that this wouldn't be simple. At minimum, you'd need weave, length, and ring size (though ring count would take size and length into account). The material I didn't consider, but that's a good point--also, I've found that wire diameter can play a role (in that it's easier to bend 17 gauge wire than it is 14 gauge wire). The overhead thing is one that I'm going to run into trouble with. Most of the pliers I've used in maille have been my standard stuff, things bought for work on the car/house/etc. Storage bins are clear plastic bags at the moment (though I'm considering mason jars, and rigging up some sort of storage system with them). And the price would have to be distributed over a number of pieces--ie, you can't put the full price of a pair of pliers into every piece, when a pair of pliers is good for many pieces.
Vorondil

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Posted on Tue Feb 09, 2010 6:14 am

 Dinwar wrote: And the price would have to be distributed over a number of pieces--ie, you can't put the full price of a pair of pliers into every piece, when a pair of pliers is good for many pieces.

Yep. That's the thing with overhead. It's just a little bit extra added into all of your pieces.
maillebob

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